Last Edited  Feb  25

Feb 25 v0.072
-Added New Intro Image
-Planning to work on tilesets for now . And movement


Feb9 v0.071

Working on the Mobile Buttons so everyone has something to work with. 
Saving on JSON doesn't work , only on PC games. Will have to save to global variables.

Will have to make a lot more variables, for position and inventory.


Feb 5 v0.07
Added Time. Still not functional.
Improved  everything a little bit, but did not  take notes of where exactly.
Moved Navigation button to bottom right. 

Inventory and Basic Combat still not implemented.



Feb 4 v0.06
Lobby (Online Connection still works. Got to make sure to make peer connection a possibility to reduce any  lag issues in the future.

Character Selection available
DM  Room creation automatically sets them as DM. (Need to work on DM Controls per scene. Such as Monster summoning,  monster selection,  NPC automation and saving, etc.)

Main Scene looking better.
-(Got to work on Tile sets.) 
-(Still not sure whether to choose 3/4ths top down or Isometric is better. Whatever gives me better verticality. Maybe a design like fallout?)

(Stats Page Needs Work)
(Inventory not yet implemented)

Event page needs experimentation to improve

Green Screen not yet viable for use. 

DM Controls still needs work. DM control will need variations per scene, And a dedicated scene for notes, etc. 

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Feb 4
Reverted back to v0  because v1 was never fully finished, anyway.

v2.05 Map Group  Sprite moves and is saved in the scene via JSON.
Players are assigned   User  numbers (players 1-6). With an assigned number, players can move their characters, and no one else. (Not synched to other clients.)

v2.04 Talking Character  Portraits

v2 .02 Feb 2 -Added Character Select, Light  Up silhouettes. 
v2.01 Feb 2 -Added Nonfunctional  Combat stuff in greenscreen

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MG
StatusIn development
CategoryTool
PlatformsHTML5
Publisher
Release date Jan 21, 2021
AuthorGreiye
Made withGDevelop, PixiJS
Tags2D, Dungeon Crawler
Average sessionA few seconds
LanguagesEnglish
InputsKeyboard
MultiplayerLocal multiplayer

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