Dnd_Master_Toolv2.071
Last Edited Feb 25
Feb 25 v0.072
-Added New Intro Image
-Planning to work on tilesets for now . And movement
Feb9 v0.071
Working on the Mobile Buttons so everyone has something to work with.
Saving on JSON doesn't work , only on PC games. Will have to save to global variables.
Will have to make a lot more variables, for position and inventory.
Feb 5 v0.07
Added Time. Still not functional.
Improved everything a little bit, but did not take notes of where exactly.
Moved Navigation button to bottom right.
Inventory and Basic Combat still not implemented.
Feb 4 v0.06
Lobby (Online Connection still works. Got to make sure to make peer connection a possibility to reduce any lag issues in the future.
Character Selection available
DM Room creation automatically sets them as DM. (Need to work on DM Controls per scene. Such as Monster summoning, monster selection, NPC automation and saving, etc.)
Main Scene looking better.
-(Got to work on Tile sets.)
-(Still not sure whether to choose 3/4ths top down or Isometric is better. Whatever gives me better verticality. Maybe a design like fallout?)
(Stats Page Needs Work)
(Inventory not yet implemented)
Event page needs experimentation to improve
Green Screen not yet viable for use.
DM Controls still needs work. DM control will need variations per scene, And a dedicated scene for notes, etc.
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Feb 4
Reverted back to v0 because v1 was never fully finished, anyway.
v2.05 Map Group Sprite moves and is saved in the scene via JSON.
Players are assigned User numbers (players 1-6). With an assigned number, players can move their characters, and no one else. (Not synched to other clients.)
v2.04 Talking Character Portraits
v2 .02 Feb 2 -Added Character Select, Light Up silhouettes.
v2.01 Feb 2 -Added Nonfunctional Combat stuff in greenscreen
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Status | In development |
Category | Tool |
Platforms | HTML5 |
Publisher | |
Release date | Jan 21, 2021 |
Author | Greiye |
Made with | GDevelop |
Tags | 2D, Dungeon Crawler |
Average session | A few seconds |
Languages | English |
Inputs | Keyboard |
Multiplayer | Local multiplayer |
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